![]() get it?) In some ways similar to a typical RTS (in the same way a tricycle is similar to an M1 Abrams), you designate zones for various activities, such as mining or chopping wood, for fishing, gathering plants, piling wood, making beds, and much, much, more, then designate areas for different purposes, such as bedrooms, and absolutely nothing is simple or without options-the Dwarf Fortress wiki article on bedrooms is almost 3000 words long. Once you’re done with this (you can also accept a default mix of professions and gear), you go on to your first settlement, and that’s where things really get hairy. Of course, what choices you make also depends on the type of region you’ve chosen to settle in, as there are huge variations in the type and quantity of resources. ![]() Make the wrong choices here, and you’ll end up being unable to do anything. ![]() Of course, you need to equip your dwarves first, and train them, and both involve huge lists of options and items, including everything from kittens to anvils. ![]() Then, you and a band of seven dwarves set out. This statement is about as useful as “In World War 2, some people had a fight.” First, an entire world, with thousands of years of simulated history, is generated-because you’re likely to be using the same world over and over, as you try to build forts in different places. Meaning the broker had at least a 20% error on the evaluation.In Dwarf Fortress, you control a bunch of dwarves who build a fortress. Had that when I put an 8000* artefact in a guild hall and its value rose from 3000? to 8000?, but still qualified as a great hall, which has a requirement of 10k+. There's a new Dwarf Fortress development blog up on Steam, and it provides us with an early look at adventure mode as it'll appear when Dwarf Fortress' graphical overhaul arrives alongside the Steam version of the colony management game. Before you can begin trading, you need to designate what goods to trade and have the fortresss representative trader at the trade depot. The broker's Apprisal skill is really important, as it affects all value displays. I could swear that I checked the value of an item the caravan had said it want'ed(before I sent it to the trade depot) and again once in the trade screen, and the trade screen value roughly double(they offered something between 190%-210% in original agreement) The items should show as more valuable while trading, yes. Get them a few more levels, and soon the same items will have a better(though still wrong) valuation of around 4-500, eventually when good enough, you will actually get exact values for higher worth items. ![]() So even if they are offering double for cut gems, we are doubling actual value from 2-300, to 4-600, and the estimate is usually STILL ~1000, because the dwarf is rounding waaay up. Will first appear as something like ~1000, which is waaaaaay off their actually value, because my broker doesn't know how to do his job yet. If the values don't seem to match, its much more likely that either you are not actually selling them the specific type of thing they asked for, and/or that you dwarf's appraisal skill isn't high enough to give exact item values, especially for higher valued ones, and is doing some MASSIVE rounding, so you are not actually seeing the right value for items yet.Įxample, at start of my forts, i usually don't bother with broker skills to start, and so for many of the cut gems I make that are somewhat valuable(around 200-300 value) I could swear that I checked the value of an item the caravan had said it want'ed(before I sent it to the trade depot) and again once in the trade screen, and the trade screen value roughly double(they offered something between 190%-210% in original agreement) No idea why the value isn't calculated withing the trade menu on your side (only theirs), fixing this and using another coloured font to represent the desired goods to explain the value would be nice.Īt least once the items are AT the trade depot?(In the actual trading screen where you sell) Originally posted by Lminith:Yes, you can only check it before.īe aware that within the trade window the value of your goods doesn't reflect the desired value they mentioned, unlike your requested items! ![]()
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